(That's why the other classes become more or less broken as well when you hire one or more Necro heroes with them.)īy the way, Force High Speed Tactical Combat is just the speed, the AI units are moved and attacks are executed (it's essentially as if the AI would give every command with a double-click). I think Necro is completely broken (it's actually not Necro class that is broken, but hero abilities Inflict Ghoul Curse and Greater Reanimate Dead on Necro heroes also, with many cities and Hasty Plunder in the tech pool, Necro economy is child's play). Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link Simultaneous Turns, Allied Victory checked, Customize Leader, Tactical Combat - Always Ask, Always Ask ->Īdvanced Rules: (game speed) Slowest, (starting resources) Low, (starting skills) None, (hero resurgence) Never, (defender strength) Very Strong, (cosmic happenings) Hard, Max Hero Number 5, Max Hero Level 30, Map Exploration unchecked, City Founding checked, Random Hero Matches Player Race checked, Force High Speed Tactical Combat unchecked, Empire Quests checked ->Ĭustom Hero: Stevie the Necromancer, Halfling Necromancer with Destruction, Expander and Shadowborn specializations.įor epic long games. Geography: Mountains, Water, Diggable Walls, Undiggable Walls to Low, all the rest default (middle) -> Game Flow: Settler, (starting units) Medium, (starting distance) Far, (roads) None, (roaming units) Many, (treasures) Many, (cities) Few, (dwellings) Few, (resource structures) Many, (visit structures) Many, (treasure structures) Many -> Generate map: 8 Players, Emperor, Extra Large, Continents, Empire Building ->Īdvanced: Surface checked, Underground checked -> That's pretty close to my single player settings, which are:
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